Set on a Journey
by on
Set on a Journey
by on

Set on a Journey
Set on a Journey

Up to two target creatures gain
Wayfarer {0} until end of turn. (They gain: "{0}: Exile this creature. Activate this ability only as a sorcery. At the beginning of your next upkeep, return it to the battlefield. It gains haste until end of turn.")
Once you take the first step from your home, you are ready to be a hero.

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