Temporal Schism
by on
Temporal Schism
by on

Temporal Schism

When a card with a time counter comes
into play, it gains one additional time counter.
.When you play a red spell, all creatures with
Vanishing counters are double.
.When you play a white spell, all creatures with
Suspend have the number of counters
halved, rounding up.
.When you play a blue spell, draw a card and
Scry 3.

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