Wild Magic
by on
Wild Magic
by on

Wild Magic

Sorceries and Instants cost {2} less.
After some one casts a Sorcery or Instant,
roll 1d8
1 opponent gains control of the spell and
picks a new target.
2-3 counter it.
4-7 nothing happens.
8 copy it, you may choose new targets for
the copy.

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