Abrahamic Covenant
{t}: Prevent all damage to enchanted creature until
the end of turn.
Enchanted creature has, This creature can not be sacrificed or
exiled.
And he commandeth all men that they must repent,
and be baptized in his name, having perfect faith
in the Holy One of Israel, or they cannot be saved
in the kingdom of God. -2Nephi 9:23
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