Awaken the Ancestors
Whenever a land enters the battlefield under
your control, it becomes a 3/3 Spirit Shaman
creature with haste until end of turn. It`s still a
land.
Whenever a creature you control deals combat
damage to a player, if you have wanderlust, exile
the top card of your library. You may play it this
turn. (You have wanderlust as long as you control
four or more lands with different names.)
Card Comments