Commanders' Guilt
by on
Commanders' Guilt
by on

Commanders' Guilt
Commanders' Guilt

When you cast this spell, copy it for each time
you cast your commander from the command
zone this game. You may choose new targets for
the copies.
Target player discards three cards. Until end of
turn, if a player would discard a card, but has no
cards in hand, Commanders' Guilt deals 2
damage to that player.
Feel the guilt of all those you led to death.
....
This card is dedicated to DizzySmith. Thanks for the support!

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