High Ground
by on
High Ground
by on

High Ground
High Ground

Whenever a unit you control attacks this turn,
you roll 2 dice for it instead of 1. Whenever a
unit you control attacks this turn, it attacks 2 of
your opponents' units. The defending units roll
1 die each. Compare the added totals of your 2
dice and your opponents dice. If yours is higher,
both of the defending units die. If the defenders
win your unit dies. If it's a tie, all 3 units die.

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