Resist Energy
School: Abjuration; Level: wizard 2;
Casting time: 1 standard action
Components: V, S, DF; Range: touch;
Duration: 10 min./level or until discharged
Grants a creature limited protection from damage of whichever one
of five energy types you select: acid, cold, electricity, fire, or
sonic. The subject gains resist energy 10 against the energy type
chosen. The value of the energy
resistance granted increases to 20 points at 7th level and to a
maximum of 30 points at 11th level. Resist energy overla
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