Spider-Man, Hero Apprentice
Flash, flying, double strike
When Spider-Man blocks, it gets -1/+1 until end of turn. When it
attacks, it gets +1/-1 until end of turn.
When Spider-Man enters the battlefield, put three time counters on
it. At the beginning of your upkeep, remove a time counter. When
Spider-Man has no time counters on it, return it to your hand.
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