Tasha's Mind Whip
You psychically lash out at one creature you can
see within range. The target must make an Intelligence saving
throw. On a failed save, the
target takes 3d6 psychic damage, and it can't
take a reaction until the end of its next turn. Moreover, on its
next turn, it must choose
whether it gets a move, an action, or a bonus
action; it gets only one of the three. On a
successful save, the target takes half as much
damage and suffers none of the spell's other
effects.
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