Tasha's Mind Whip
by on
Tasha's Mind Whip
by on

Tasha's Mind Whip

You psychically lash out at one creature you can
see within range. The target must make an Intelligence saving throw. On a failed save, the
target takes 3d6 psychic damage, and it can't
take a reaction until the end of its next turn. Moreover, on its next turn, it must choose
whether it gets a move, an action, or a bonus
action; it gets only one of the three. On a
successful save, the target takes half as much
damage and suffers none of the spell's other
effects.

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