Unbound Singularity
by on
Unbound Singularity
by on

Unbound Singularity

Ward {2}

Whenever a player casts an instant or sorcery,
put a +1/+1 counter on Singularity Unbound.

As long as Singularity Unbound has more
+1/+1 counters than the number of cards
in your hand, it has flying and menace.

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