Unholy Ankh (D&D)
Magic Theft (If a spell target is within 60 feet, the
ankh bearer may use a reaction to store the spell in the
ankh. The initial spell cast has no effect. The bearer
may recast the spell, but must be able to cast spells of
the same level of the stored spell. The ankh can store
only one spell at a time.)
Hellish Dreams (The ankh bearer must succeed on a
Wisdom saving throw DC 13 at each long rest or suffer
one point of exhaustion.)
Will Breaker (Once per day, the ankh bearer ma
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