Wizard's Second Rule
by on
Wizard's Second Rule
by on

Wizard's Second Rule

Whenever a player casts a spell put a harm or
helpful counter on Wizard's second Rule and pass to the left player. If you put a harm Counter on Wizard's Second Rule remove a helpful Counter and vice versa. If an opponent has control of
Wizard's Second Rule with 10 harm counters they lose the game. If a you or an ally has control of Wizard's Second Rule with 10 helpful counters on it you win the game.
"The greatest harm can come from good

Love this card?

Support Trollrcoastr's creations
with a gift of Premium Membership!

Gift

Card Comments