We're excited to continue Coast to Coast Casual (CCC), a blog series written by East2West, published on MTG Cardsmith.
I will be going over most cards in this set excluding most commons and uncommons. Each card will be given a ranking between 1 and 10 based on how playable I believe it to be in Standard, Modern, Commander, and Draft respectively.
- - Unplayable
- - Bad card tribal
- - Uninteresting
- - Could see play but doubtful
- - Playable
- - Seems deece
- - If you have the room run it
- - Make the room to run it
- - Spicy
- - Why aren't you playing this?
Elfball? Elfball. Standard just got a new powerhouse. Beast Whisperer goes down smooth into any green creature deck. This is a threat that enables classic Elfball strategies as well as Mono-Green Mana Dork Ramp. Play accelerating creatures (Llanowar Elves) to draw cards and ramp into Giganotosaurus In Modern this could be a great engine but it's super vulnerable to removal and doesn't immediately effect the board so I'm interested to see what happens in that format. In Commander this is just a bomb, like seriously any green player will want this. There's' next to no green commander deck that doesn't want Beast Whisperer. In Draft it's still good but nowhere near as powerful as in other formats. Still it's definitely first pickable.
Bad, slow and bad in all formats. In Draft it's playable but honestly that's the only format where it is. It's possible for this to see play in Standard but honestly I highly doubt it. Not a fan.
Hatchery Spider reminds me of a suped up Nessian Game Warden. This is definitely a good card and it's playable in both Standard in Draft as a build around. However it's ability is on cast and not ETB so I don't think this is that great or even game breaking. It's high CMC that can only hit green permanents makes it so Modern players will likely never use this. Commander players will want this however since the wide range of playable cards in Commander give this plenty of great targets.
People have kind of talked about Nullhide Ferox to death so I'll give a quick overview. Getting this for free in Standard and Modern is not unlikely given the amount of turn 1 discard plays. In Draft Nullhide Ferox is just good, great stats and creature decks are an easy kind of deck to draft. Commander is the only place this is lackluster since it's great stats don't super matter in Commander and the fact that any player can activate its ability means this won't be long for the world.
Pelt Collector combo is a thing in Modern now. It just is and honestly it's pretty good. In Commander this card can get so massive over the course of the game that I think this slides nice into a lot of decks. In Draft it's pretty, you first pick this and you will definitely not regret it. In Standard I'm curious to see what happens, I'm not sure if this will just go under the radar or pop off in a big way. I like Pelt Collector and I hope you do too.
I mean it's not terrible. Vivid Revival does some crazy good stuff, getting you three cards for the price of one. The thing is I'm just not sure what deck wants this outside of green supported multicolor decks in Commander. Vivid Revival might be the key to some interesting combos in Standard but I'm very uncertain about its place in any other format. Good luck Vivid Revival, you're gonna need it.
That wraps up our Guilds of Ravnica Set Review! If you have feedback or comments - or would like to see more of this in the future - please leave a note in the comments below!
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East2West is an aspiring writer from NJ currently seeking fame and fortune on the internet. She's been playing Magic since Zendikar block (the original one) and is a commander player with one deck for each two color pair and one for each single color. The only non EDH deck she plays is her own personal Pauper brew, Pauper Eggs. Follow her on her newly created and probably soon to be underused twitter @East2WestMTG.