Cardsmith Blog

CCC: Impact

We're excited to continue Coast to Coast Casual (CCC), a blog series written by East2West, published on MTG Cardsmith.

Despite it's fantastical origins and settings, Magic can have a massive impact on our world. This can come through the bonds we make by playing with other, inspiration striking from the flavor or ability of a card, or even the ways we take the lessons we learn in the game out into the real world. This month I'd like to share with you the six(ish) cards that have had the greatest impact on my life, whether it be the Magic part or the rest.

As a quick honorable mention there's a card that I wouldn't say "impacted" me as much as it has glomped itself into my collection with excessive force. This card is Zahid, Djinn of the Lamp or more specifically the draft weekend promo of Zahid. See in my hometown there's a hobby shop with an owner who stopped really giving a damn quite a long time ago. He noticed that no one was taking the promos of Zahid and so he decided to just throw out a sizeable stack of them. I happened to be there at the time and asked if instead, I could have them. From this I got maybe, 15-30 of them. After that, however a different game store in New York allowed me a similar deal. I currently have a total of 62 and I'm always looking for more.

With that out of the way onto the actual list.

Number six: Arcane Savant (Foil)

So if you're a veteran reader then you might remember I did an article on cubes a while back. Something I didn't mention in it was why I wanted to build a cube in the first place, and that is where Arcane Savant comes into play. I love Conspiracy and it's sequel, they were and still are some of my favorite sets to draft. Through my rampant drafting of Conspiracy: Take the Crown I was rewarded with a foil Arcane Savant. If you haven't seen a "draft matters" card in foil I highly recommend finding one, they're beautiful. Thing is, Arcane Savant is only good in a draft, it's stats kind of suck otherwise. So, now armed with a cool card to put into a cube, I began down the path that has led my current cube (Which I'm quite fond of.)

Number five: Stoneforge Mystic/Mother of Runes.

To explain the tie here, let me take you on a trip to the summer of 2016 (I think, it might've been 2017). I was attending a sleepaway summer camp in New Hampshire and it was rife with Magic players. Some were super new, having learned at the camp that year. Others however towered above the casual likes of myself in strategy and deck skills. From this rank of players came one of the best people I've ever met, a judge named Seth. This guy is the kindest person I've met and is 900% one of the main reasons I still play to this day. During that summer I had with me a collection of kitchen table decks, nothing great but nothing terrible. Seth however was packing heat in the form of a legacy Death and Taxes list. My goal that summer was to somehow beat his deck with one of mine! So of course I got my ass handed to me in every game, but he was never rude about it. Seth showed me that losing isn't a bad thing and he taught me to be courteous whether I won or lost. So the two cards I remember losing too the most, Stoneforge and Mother of Runes, hold a special and equal place in my history.

Number four: Japanese Jace/Chandra

Another tie, but this one might make more sense to those in the know. See before there was a scramble to get the japanese alternate art cards from War of the Spark, there was a japanese duel deck that had similar alternate arts. Japanese Jace vs Chandra. Currently the full duel decks will run you $90 and just the two walkers will run you $42. I love anime so for obvious reasons, they had to be mine. I picked up the Jace at my first ever GP (back when they were called that) from a guy who I definitely over traded to get it. Sadly though, he didn't have the Chandra and that seemed to be the general thing. The Chandra is the more wanted of the pair and costs almost double what the Jace did, I legitimately though I'd only ever have one half of the set. Fast forward to christmas, my friend group had decided to do a secret santa. The whole thing was really sweet, everyone was given a gift unique to the friendship between the giver and themself. A friend of mine named Rock was also a Magic player and had been there at the beginning of my quest so when he pulled my name, he knew what he had to do. I happy cried for almost the rest of the day, thanks to him the set was completed.

Number three: Niv-Mizzet, the Firemind

Ah, get ready for another callback. In the over a year old article about Tiny Leaders I mentioned my Niv-Mizzet commander deck but I never really explained the story behind it, and there is a story. See I first learned how to play Magic from a neighbor of mine who was an avid player but has since moved on to other things (He's in med school). Along with him some of the other older kids on the blocked played it, one of them was this total jerkwad who scammed me out of all my good cards early on in my Magic career. I actually saw him at a Battlebond event when that came out and I learned that he hadn't changed at all. But this isn't about him, it's about the one good thing he ever made happen. One day, when he wasn't really paying attention, I managed to trade him for a small stack of legendary creatures. This was amazing to me, these were special, I could feel it. Thing is though, as time went on, most of them turned out to be completely unplayable. Except for one, Niv-Mizzet. The minute I learned that Commander was a thing I sleeved up my favorited dragon and got to playing. Ever since I've self identified pretty hard as a Blue and Red player (Splashing Black on occasion) and all of the decks and fun I've had through that stems from a jerky teen scammer and a single card I snuck out under his nose.

Number two: Lorthos, the Tidemaker

Okay, last callback I promise. In my first article ever, the Kitchen Table one, I made a deck around Lorthos but I didn't mention why that deck was my first idea. Flashback to 2009, I was just coming down from a really high fever, a fever that had kept me from my yearly atttendance at New York Comic Con. My Dad and my sister had gone without me, at this point in time they knew I had a passing interest in Magic so when they saw the free decks you used to be able to get at the Wizards booth, they grabbed me one. That deck, the Unstable Terrain deck, meant so much to me. I knew the bare minimum about the game, just what the neighbors had taught me, but I had heard tell of booster packs. I made my way down to my LGS with the money I had been saving for NYCC and forked it over for a stack of five boosters. I took them over to the neighbor's house (the one who's in med school) and there, in his living room, I opened the first of many packs to come. I forget most of what it contained but the two cards I remember were a Hedron Crab (Pointed out to me by the neighbor as "busted") and of course Lorthos. In the history of Magic Lorthos has never cost more than two dollars, he's never been played in a competitive deck, and for a guy named Lorthos he's barely in the Magic story. However that same Lorthos I opened that day will forever be one of, if not the, most treasured Magic card I own. (And I do still own him.) Genuinely if you were to offer me a Black Lotus for that Lorthos I would say no, because that beautiful octopus wrapped his tentacles around my heart and opened to doors to a game that has shaped me. Also I'd have a lot of questions about why you'd offer that deal.

Number one: Spire Golem

I know right, how in the hell did this weird common from Darksteel make number one over Lorthos? Well I've talked about how I got into Magic but never how it was introduced to me. Lorthos was the catalyst for my investment in the game but he wasn't what actually lit my fire. That card, weirdly, is Spire Golem. Let me explain. The year is 2008, a whole year before I cite my beginnings in the game. I'm a lot younger but some things were still the same. My whole life I'd loved fantasy, the real world was cool and all but dragons, cyborgs, and superheroes were what occupied my mind. The scene is a 4th of July party, hosted by the same neighbor I've been mentioning this whole article. I had already played with all the other kids outside to the point where I almost puked and the adults were all chatting like boring adults. It was then that I heard loud yelling from their basement, I decided to investigate. What I found was better than upstairs but still boring to me, all the teens had gathered to play video games. There weren't enough controllers for me but I did see something in the corner, a large plastic box labeled Magic. I asked if I could go through it and was given the go ahead. I opened the dusty black top and found a jumbled sea of colorful cardboard. I went through stack by stack, reading every line, taking in every gorgeous piece of art until I'd gone through the whole box. I had set aside my favorite one, the one thatI thought had the coolest words. I asked if I could keep it, he said no and I was crushed, but I will always remember that card. Of course, that was Spire Golem. Without Spire Golem, there would be no CCC. I would never have had instant common ground with Seth, my interest in game design may never have been realized, and many of my friend group would probably look much different.

That concludes this edition of CCC. If you take anything away from this I hope it's that one card, one action, one person can make a massive difference in someone's life. If you have any cards that impacted you I'd love to hear about them in the comments below or wherever you may find me. As always this has been East2west with CCC, I'll see you guys on the battlefield.


East2West is an aspiring writer from NJ currently seeking fame and fortune on the internet. She's been playing Magic since Zendikar block (the original one) and is a commander player with one deck for each two color pair and one for each single color. The only non EDH deck she plays is her own personal Pauper brew, Pauper Eggs. Follow her on her newly created and probably soon to be underused twitter @East2WestMTG.

Sep 10, 2019 by East2West
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Making Cards More Realistic

Making Cards More Realistic ...or... Correctember!

In the quest to make our cards as realistic as possible, we thought it would be a great idea to explore eight of the most common mistakes that Cardsmiths often make.


Color Pie Break

If you want your cards to be seen as realistic, it's important to choose the right color(s) to go along with the effects on your cards. Here is a great link to help you see if the mechanics of your card make sense with their color identity.

Mechanical Color Pie

Monocolored cards are very straight forward, but cards with more than one color can be tricky if you don't know the difference between gold bordered cards and hybrid cards. Even an experienced cardsmith can sometimes fall into this trap, so to avoid it you should always keep the following in mind when selecting the type of mana in your casting cost.

*Hybrid cards can only do what BOTH of its colors are able to do.
*Gold bordered cards can do what one of its colors is able to do.


Complexity

If a card is too wordy and too complex, most people will skip over it while browsing the site. It's easy for us to lose sight of this as cardsmiths, because we're constantly trying to explore new dynamics in our card construction. Understanding how to control the complexity of your creations will greatly improve the end results. Common cards must be especially simple.

Gamepedia talks about this briefly in New World Order


Put, Get, Have and Gain

The first of the most commonly mixed up wordings is knowing when and where to use "Put", "Get", "Have" and "Gain".

"Put" is used when a counter is placed on an object and when cards are moved into different zones.
Target creature gets a -1/-1 counter. (X)
Put a -1/-1 counter on target creature. (O)

"Get" is used when an effect modifies a creature's power and/or toughness. It is also used to distribute counters and emblems to a player.
Target creature gains +1/+1 until end of turn. (X)
Target creature gets +1/+1 until end of turn. (O)

"Have" is used when a static effect from a permanent gives abilities to objects.
Other permanents you control gain indestructible. (X)
Other permanents you control have indestructible. (O)

"Gain" is used when an ability is temporarily given to a permanent. Players can also gain life and gain control of permanents.
Creatures you control gain flying. (X)
Creatures you control gain flying until end of turn. (O)

Card, Spell and CARD NAME

Magic cards are described differently, depending on where they are, and using the correct form in your creation will enhance it's realism. As you may have surmised by now, knowing where to use "Card", "Spell" or the card's name is the next most commonly mixed up wording.

When a card is in your hand, library, graveyard or in exile, it's referred to as "card"
Search your library for a creature spell, .... (X)
Search your library for a creature card, .... (O)

When a card is on the stack it's called "spell".
As an additional cost to cast "CARD NAME"... (X)
As an additional cost to cast this spell... (O)

When a card is on the battlefield, it is called by its permanent type or its card name.
When this card enters the battlefield,... (X)
When "CARD NAME" enters the battlefield,... (O)

Searching the Library

Quite possibly the most forgotten wording faux pas is forgetting to reveal cards and shuffle the deck after searching a library. If you search a library for a specific card and put it into your hand, you MUST reveal it so that your opponents know you're not cheating. Don't forget shuffling after searching too!
Search your library for a card, put that card into your hand, then shuffle your library. (O)
Search your library for a creature card, put that card into your hand, then shuffle your library. (X)
Search your library for a creature card, reveal it, and put that card into your hand. Then shuffle your library. (O)

Damage Source

Another thing we can't forget is identifying the source of damage. There are cards that don't work if sources of damage aren't identified.


Any target takes 2 damage. (X)
Deal 2 damage to any target. (X)
"CARD NAME" deals 2 damage to any target.(O)

Using the : In the wrong place

The colon ( : ) is a very important component in the Text Box. It is only used in activated abilities. Costs appear on the left side of the colon, and the effects appear on the right side of the colon.
Choose one: ...(X)
Flying: vigilance: ...(X)
{t}, Pay 2 life: ... (O)

The Order of WUBRG

Some people follow the WUBRG-line order when they make multicolored cards, but it should be viewed more as a WUBRG-wheel.

Two-colored Pairings follow a clockwise pattern.

Allied color pairs
WU - UB - BR - RG - GW
Enemy color pairs
WB - BG - GU - UR - RW

Three-colored Combos have variations based on Primary Colors thus Wedges and Shards

Wedges
The primary color within a Wedge is the color that is enemy to both of the other colors.

Abzan - WBG - Primary color is black. Tarkir clan color is white.
Jeskai - URW - Primary color is red. Tarkir clan color is blue.
Sultai - BGU - Primary color is green. Tarkir clan color is black.
Mardu - RWB - Primary color is white. Tarkir clan color is red.
Temur - GUR - Primary color is blue. Tarkir clan color is green.

Shards
A shard is a series of three colors in an unbroken chain on the color pie. The middle color in a shard is its primary color, allied to both of the shard's other colors.

Bant - GWU - Primary color is white.
Esper - WUB - Primary color is blue.
Grixis - UBR - Primary color is black.
Jund - BRG - Primary color is red.
Naya - RGW - Primary color is green.

Four-colored Identities

Artifice - WUBR
Chaos - UBRG
Aggression - BRGW
Altruism - RGWU
Growth - GWUB

Featured Cardsmiths

DeepSky has been an inspiration to Cardsmiths for quite some time now, and we felt this Feature was long overdue! His contests are always fun and he always provides great feedback at their conclusion. Check out DeepSky's cool Lord of the Rings set and if you're lucky, you might even catch a glimpse of the rarely seen "DerpSky". We think his cards are pretty amazing, and we think you will too!

Our second Featured Cardsmith for September is one that isn't very active on the Forums, but one that we felt needed to be seen. AtlasXII is very creative and a top notch designer. Just take a look at some of what we brought to show and tell, and we think you'll agree that their cards are worth taking a look at!

Each month we're excited to highlight just a couple of Cardsmiths that have helped make MTGCardsmith the best interactive online Card Creator. We hope you'll take some time to check out their creations!

Sep 02, 2019 by Corwinnn, & Tomigon
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CCC: Simic Slaw

We're excited to continue Coast to Coast Casual (CCC), a blog series written by East2West, published on MTG Cardsmith.

Ever since the dawn of Magic a battle has been waged between the two greatest factions of the game, flavor and function. The elegant joining of themes and mechanics against the overwhelming chaos of power! Okay, it's not actually all that epic but with Ravnica in the rearview I wanted to talk about The Simic and how they really emphasize this struggle from almost every angle.

(Disclaimer: If you don't know what the guild is, look them up now, explaining that could be its own article)

Everytime Magic has visited Ravnica the Simic get a mechanic that involves +1/+1 counters (Graft, Evolve, and Adapt). Flavorfully this makes sense, the experimentation of Blue and the growth of Green combine to make their creatures strong. However mechanically +1/+1 counters are a very Green thing. To put in perspective how much Blue sucks at +1/+1 counters here's how many cards each color has that in any way mention +1/+1 counters.

  • W - 126
  • U - 59
  • B - 145
  • R -82
  • G- 300

Blue literally has the least representation of this mechanic anywhere on the color pie. When you think about it from this angle The simic are Blue and Green in flavor and colors alone, mechanically they are very much dominated by green. This sort of domination also creeps into their cards quite a bit. A lot of multicolored Simic cards just tack on "draw a card" and consider that enough.


For some examples of Green domination in Simic design, let's look at the cards that exemplify it best, the Blue cards. See a lot of Blue Simic cards are basically Green with something thrown in to make it seem more blue (Usually flying or card draw). A prime example is Benthic Biomancer. The design of the Biomancer feels like a multicolor design. It gets it's card draw from Blue and the counter synergy from Green, this makes it odd to see as a monocolored card. Two other cards have a similar problem, Clinging Anemones and Frilled Oculus. Both of these cards are Blue but have no reason to be Blue instead of Green, in fact all that keeps Frilled Oculus from being a below rate, vanilla creature is a Green activated ability.

So what does this all mean and how can we apply it to our own card designs in the future? The main lesson here is that flavor and function is a careful balance that must be watched and maintained. When creating your own worlds, characters, and multicolored cards try and answer these questions.

-Why did you choose the color or colors you did to represent this card.
-Why isn't this card Monocolored?
-What does this get from each of its colors and how are they shown mechanically?

Hopefully in the process of answering these questions you'll find not only the perfect mechanical fit, but also a flavorful reasoning for them.

That's all for now, if you have any questions I'm happy to answer them on twitter, through email, or in the comments below. As always this has been East2west with CCC, I'll see you guys on the battlefield.


East2West is an aspiring writer from NJ currently seeking fame and fortune on the internet. She's been playing Magic since Zendikar block (the original one) and is a commander player with one deck for each two color pair and one for each single color. The only non EDH deck she plays is her own personal Pauper brew, Pauper Eggs. Follow her on her newly created and probably soon to be underused twitter @East2WestMTG.

Aug 11, 2019 by East2West
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Artful August

Welcome to...



This month MTGCardsmith is hosting it's second annual Artwork Contest!

Just as we did last year, we're looking for your Original Custom Artwork Cards for the month of August! Show us what you've created for the challenge, and watch for it to be featured!

Featured Cardsmiths




Something you may or not be aware of is that ZAHADOOM is leading the way in MTGCardsmith Instagram posts! A relative newcomer to the world of MTGCardsmith, ZAHADOOM has only been making cards on this site for just over a year, and has amassed over 600 cards to date! Stop by and take a look at this Featured Cardsmith and all their wonderful creations!





Our second Featured Cardsmith for August is another newcomer... oh wait! It's not really a newcomer, it's the Cardsmith Formerly Known As Mysterious_Gangsta! Fyresis (M_G) has been a contributing member of the Forums for quite a while now, and we're always excited to see what he comes up with! We've posted a handful of cards here for you to check out, and if you like these, there are over 500 more to check out!



Each month we're excited to highlight just a couple of Cardsmiths that have helped make MTGCardsmith the best interactive online Card Creator. We hope you'll take some time to check out their creations!

Aug 01, 2019 by Corwinnn, & Tomigon
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CCC: The Legend Continues

We're excited to continue Coast to Coast Casual (CCC), a blog series written by East2West, published on MTG Cardsmith.

As of July 14th Coast to Coast Casual turns a whole year old. It's been an amazing year and I'm excited to keep writing for more to come. Since it's a special month I figured I'd like to do a sequel to my personal favorite article I've written so far. Back in December CCC: True Legends was posted running down some MTG characters who are often overlooked for those more popular. And now, in honor of our first year, please enjoy five more characters I think deserve a little bit more than they're getting, specifically highlighting their viability as future Commanders.

Before we get to the main list I want to give an honorary mention to Fblthp. This funky homunculos has been a fan favorite ever since we first saw him in Gatecrash. The fact that he just got a card printed is mainly why he doesn't make the main list but I wanted to mention him because not many know that he actually has a bit of story to him. Fblthp actually works for the Azorius Senate as a sort of custodian. An Azorius arrester named Parisha once used Fblthp as bait to capture a deviant Rakdos criminal named Vadax Gor. Vadax actually stole Fblthp for a short time (thus causing him to become Totally Lost) but Parisha saved him pretty quickly. For his efforts Fblthp was given the prize of the possibility for his descendants to petition to get him a plaque.

Now, without further ado, let me introduce you to...

5: Agnate and Thaddeus

Agnate and Thaddeus are twin brothers hailing from Dominarai. They were created as part of Urza's Bloodline Project (the same one that birthed Gerard, Sisay, Crovax, etc) to be generals to the Metathran (who were created as the perfect race of warriors to fight the phyrexians). The brothers share a mental connection so strong that they could not function without each other. Their story is long and sad with no happy ending for either brother. Thaddeus was vivisected by Tsabo Tavoc after being captured during an early siege of Koilos. Agnate would find Thaddeus during the taking of Koilos but Thaddeus had learned just how similar the Metathran were to the Phyrexians and wished to fight for Urza no longer. His final wish was death, which Agnate gave him. Agnate too would find a horrific end. In his grief Agnate trusted Dralnu, a lich who bore a striking resemblance to his dead brother. Dralnu secretly poisoned Agnate, hoping to turn him into a powerful zombie for his horde. Agnate discovered this however and asked his fellow commander Grizzlegom to kill him and take control over his portion of Urza's forces. Grizzlegom did so before taking the troops he now controlled into Dralnu's home of Vhelnish and slaying his entire horde. Agnate and Thaddeus represent a darker age side of Magic's story, one that we don't see much of now. Given their brotherly bond and positions as commanders, I'd love to see the two featured as partner Commanders in a future Commander product.

4: Nibb and Gyik

Speaking of partner Commanders lemme tell you about two idiot goblins who don't know nothing about tool safety. Nibb and Gyik has literally two references in all of Magic and both are just three or four lines of flavor text. On Lorwyn these two gobbos were originally black aligned delinquents who had been given axes and sent into the forest to do what goblins do. They are implied to have died there in a not so epic battle with a Treefolk (or possibly just a tree.) After The Great Aurora they became red aligned arsonists with a penchant for burning scarecrows, in this world they are implied to have burned themselves to death by accident. I love these two screw ups and it'd be cool to get a new black/red Goblin commander. I'd love to see these two partnered up in a sort of Goblin aristocrats deck (similar to The Shattergang Brothers)

3:Guff

Guff is a total goof and a member of The Nine Titans. This wild haired wizard lived in a secret library hidden somewhere on Dominaria. This library contained every book that ever was or ever will be written within the entirety of the multiverse. This gave him a massive amount of knowledge to the point where he went mad, luckily it was the fun kind of mad. During his time with The Nine Titans Guff would continuously break the fourth wall and crack jokes at the most inappropriate times. During the fight against Phyrexia Bo Levar, a fellow titan, discovered that Guff knew Phyrexia would win the war and attempted to convince Guff to change that. Going against his own code Guff erased part of his archives and rewrote the worst bits. Guff was killed by Yawgmoth's death cloud form. All in all this crazy guy deserves a better shake in the lore than just a few good jokes and snippets of flavor text. I'd love to see him head a sort of fate manipulation/chaos deck. Only Guff truly knows if that will ever happen though.

2: Krark

Krark would be number one if not for the simple fact that he's too well known. You've definitely heard of Krark-Clan Ironworks, Krark's Thumb, or even Krark's Other Thumb. Krark was a goblin adventurer from the plane of Mirrodin. He traveled the whole of the plane and cataloged his adventures and thoughts in a journal, this book would eventually become known as The Book of Krark. This book rallied a cult around it, The Cult of Krark, whose belief that Mirrodin is hollow was eventually proved true. Little is known about the goblin himself but given the flavor of Krark's Thumb I think a coin flip matters deck would be path for Krark. Let's get this lad back in the spotlight!

1: The Unluckiest

The Unluckiest is the name used for a character whose canon name is unknown. If you're a commander player you might've guessed who this person is. Featured on a cycle of Curses from Commander 2017 is a sharply dressed and very unfortunate man. According to the artist prompt and Rosewater himself this man is in fact a planeswalker known as The Unluckiest. This guy has a knack for planeswalking into situations that leave his life on the line yet always making it out alive. He has also been confirmed (sorta) by Rosewater to have been one of the planeswalkers present on Ravnica during War of the Spark. I'd live to see The Unluckiest finally get a canon name and a card, maybe something that makes opponents target you in exchange for high value? I dunno but I think there's some real potential here.

Now that I've got you thinking about legendaries, let's talk Commander for a minute. Lately I've been thinking about an endless war that's waged in the minds of all Magic players, Flavor v.s Function. When playing Commander I believe you should feel as if you are your commander, that's why I tend to build decks around commanders I can relate too. This has been on my mind because I've spent some time looking at the deck lists for past Commander products and I noticed a total lack of cohesion or story. Sure, along with each product WotC will release some small snippets telling us about the legends in the deck, but that's hardly enough. I want to know more about what Zedruu's doing right now. I want to read a small story about Damia and her unknown plane. WHAT EVEN IS THE MIMEOPLASM? The printing of Kaalia into the new Core Set is a step in the right direction but y'know what would be even better? A reason why the precons are fighting in the first place.

Bear with me.

Imagine, for a moment, that instead of four or five random generals fighting for who knows why we got an actual story along with the precons. This could even allow WotC to flesh out plots they had previously left hanging. Imagine one years precons are new versions of the Praetors from New Phyrexia fighting for dominance! Maybe a set of new political players bribing and bashing their way to the top of Paliano. We could even see the return of the Khans or maybe the Dragonlords dueling for supremacy over Tarkir. This is the direction the decks should take, not just to give players new cards and experiences but to enrich the lore. Seriously Wizards, hit me up, I've got a lot more in the chamber.

That's it for this week folks, since it's our anniversary I'd love to answer any questions you might have for me in the comments below. If you want to talk more about obscure lore, cool card ideas, or really anything find me on twitter @East2Westmtg or email me at [email protected] As always this has been East2west with CCC, I'll see you guys on the battlefield.


East2West is an aspiring writer from NJ currently seeking fame and fortune on the internet. She's been playing Magic since Zendikar block (the original one) and is a commander player with one deck for each two color pair and one for each single color. The only non EDH deck she plays is her own personal Pauper brew, Pauper Eggs. Follow her on her newly created and probably soon to be underused twitter @East2WestMTG.

Jul 16, 2019 by East2West
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