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evileagle76
Somehow, I've made 3 whole sets of Magic the Gathering. These sets are constantly under update as cards will frequently be revised and balanced. My friends and I draft the set in Tabletop Simulator when we have the time and I base our experience there on how powerful or underpowered the cards are. Any suggestions are appreciated.
Dice and Destiny
Nothing to do with magic, these cards are for an in-game card game within one my D&D campaigns. Games are supposed to be semi-quick so it doesn't stall the actual game, and somewhat modeled after qwent.
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