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When Temple of Fertris enters the battlefield, if it didn’t enter from exile, exile it. {5}: You may play Temple of Fertris from exile this turn. {T}: Add one mana of any color. Then if that mana was: Blue: Draw two cards. Red: Temple of Fertris deals 2 damage to any target. Green: Target creature gets +2/+2 until end of turn. White: You gain 3 life. Black: Destroy target creature with mana value half 2 or less


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