1. Conceal/Reveal
by on
1. Conceal/Reveal
by on

1. Conceal/Reveal

Choose one of these powers, they count as separate powers for what you can cast a turn.
Conceal (blessing): One friendly Core unit gains light cover until your next Psychic phase.
Reveal (Malediction): One enemy unit in range of loses the benefits of cover until your next Psychic phase.

Love this card?

Support dreese5581's creations
with a gift of Premium Membership!

Gift

Card Comments