+1 Maul
2d6 bludgeoning, heavy, two-handed
•You have a +1 bonus to attack and damage rolls
made with this magic weapon.
•Mastery: Topple - If you hit a creature with this weapon, you can
force the creature to make a Constitution saving throw with a DC
equal to 8
+ your Proficiency Bonus + the ability modifier
you used to make the attack roll. On a failed save,
the creature is knocked prone.
Card Comments