1000-THR "EARTHMOVER"
Reach, Menace, Indestructible, Trample
When 1000-THR "EARTHMOVER" enters the battlefield, look for a
Launch Pod in your library and graveyard and put them into your
hand. Shuffle your library afterward.
When 1000-THR "EARTHMOVER" attacks or defends, it will remain or be
tapped for your next 5 turns.
"The last era of the Final War had begun." - Terminal
Card Comments