11 The lure
Use the enemy's small-minded aggression against
them. Provide a tempting target, and they will stray
within the range of our rifles. That will be their final
mistake.
Score 1 victory point if at least one enemy unit
that made a successful charge in your opponent's
last turn was destroyed. Score D3 victory points
instead if three or more enemy units that made
a successful charge in your opponent’s last turn
were destroyed.
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