1st lvl - Absorb Elements
You can use this you take when you take acid, cold, fire, lightning, or thunder damage.
You have resistance to the triggering damage type until
the start of your next turn. Also, the first time you hit
with a melee attack on your next turn, the target takes an extra 1D6 damage of the triggering type, and the spell ends.
When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1D6 for each slot level above 1st.


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