3. Summon Elemental Spirit
Remains in Play. Place 3" blast template
so that its central hole is within 15" of the
caster. The template is treated as dangerous
terrain over which no line of sight can be
drawn. It moves D6" in a random direction
during every Start of Turn subphase. Any
enemy unit the moving template touches
or moves over suffers D3+3 S4 hits, each
with an AP of -1.
Card Comments