4. The Curse of Anraheir
The Curse of Anraheir is a hex with a range of 36".
The target unit suffers a -1 penalty to its To Hit
rolls (to both its shooting and close combat
attacks) until the start of the caster’s next Magic
phase. In addition, the unit treats all terrain (other
than impassable terrain) as dangerous terrain and
will fail Dangerous Terrain tests on a 1 or 2, rather
than a 1. The Wizard can choose to extend the
range of this spell to 72". If he does so, the casting
value is increased to 13+.
Card Comments