40K(Orks) HOLD ON, BOY (2CP)
Use during Movement phase before you move a
BLITZ BRIGADE BATTLEWAGON.
Pick a INFANTRY unit wholly within
3" and remove from table.
After that BATTLEWAGON has moved, set the
INFANTRY unit up wholly within 3"
of that BATTLEWAGON, and more than 3"
from any enemy models. That infantry unit
cannot move further (and count as moved)
this phase and it cannot charge this turn.
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