5. Wrath of God
96um
Place a counter on de target point. Each subsequent Magic Phase
roll a D6; if 1-3 add another counter. If 4-6 each unit within
(2D6 + num. counters) suffers 2D6 hits with Str 5, Ap 2 and Magical
Attacks.
If fails a panic test, Flees directly from the marked point.
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