5. Wrath of God
by on
5. Wrath of God
by on

5. Wrath of God

96um
Place a counter on de target point. Each subsequent Magic Phase roll a D6; if 1-3 add another counter. If 4-6 each unit within
(2D6 + num. counters) suffers 2D6 hits with Str 5, Ap 2 and Magical Attacks.
If fails a panic test, Flees directly from the marked point.

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