5. Wrath of God
Casting 12+
Range 96"
Ground, Permanent
Place a counter within range.
At the end of each subsquent Magic Phase roll a
D6; if 1-3 is rolled, nothing happends.
If 4-6 is rolled, each unit within (2D6)",
suffers 2D6 hits with Strenght 5, AP 2 and
Magical Attacks.
Card Comments