6. Final Transmutation
by on
6. Final Transmutation
by on

6. Final Transmutation
6. Final Transmutation

Direct damage spell with a range of 18". Roll a D6
for every model in the target unit – on a 5+ is
removed as a casualty, with no saves of any kind
allowed. Models with more than one wound on
their profile are only affected on a roll of 6. In
addition, any enemy unit within 12" of the target
at the start of their following turn (including the
target itself) must test for Stupidity. The Wizard
can choose to extend the range of this spell to 36".
If he does so, the casting value of the F

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