A Good Hat
Indestructible
When A Good Hat enters the battlefield, target creature gains
menace until end of turn.
Equip {2}
Equipped creature gets +3/+2, menace, and has
"Whenever this creature is blocked by more
than one creature, destroy target nonland
permanent."
"I've seen a lot of things come and go in my day,
but that damn hat just won't quit" - Teferi
Card Comments