A Quest for Knowledge
Drive the blasphemers from sites of learning and
enlightenment so that lost archeotech and forgotten
data can be recovered.
Score D3 victory points if you control an
objective marker that was controlled by your
opponent at the start of the turn. If you control
3 or more objective markers that were controlled
by your opponent at the start of the turn, score
D3+3 victory points instead.
Card Comments