A Strange Journey
(Gain the next Act as a Sorcery to add its ability)
ACT I - The first time a creature you control would die each turn,
create a Clue Token called Dossier with "{2}, sacrifice this token:
Draw a card"
ACT II {1}{w} - The first time a creature you control would die
each turn, create a Food token called Meatloaf with "{2}{t},
Sacrifice this token: Gain 3 life."
ACT III {4}{w} -At the beginning of your end step, you may
sacrifice three other nonland permanents. If you do, return target
creature from you
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