A World Alone
by on
A World Alone
by on

A World Alone
A World Alone

Each player chooses a land and a nonland permanent they control and sacrifices the
rest.
Awaken 5 — {7}{w}{w} (If you cast this spell for {7}{w}{w}, also put five +1/+1 counters on target
land you control and it becomes a 0 /0 Elemental creature with haste. It's still a land.)

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