Abduct Dreams
by on
Abduct Dreams
by on

Abduct Dreams

Relay 1 (As an additional cost to cast this
spell, exile two nonland permanents you
control. Return it to the battlefield at the
beginning of your next upkeep. Creatures
returned this way gain haste until end of
turn.)
Target player reveals their hand. You choose
a nonland card, then that player discards that
card.

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