Abhor the Witch
by on
Abhor the Witch
by on

Abhor the Witch

In your first Movement phase, if there are any
enemy Psyker units in your opponent's army,
add 3" to the Move characteristic of each model.
Each Time a model makes a melee attack against
a Psyker unit, re-roll a wound roll of 1.
While an enemy Psyker unit is within 18" of a
Black Templars unit, that Black Templars unit
cannot perform any actions.

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