Abhor the Witch
Vow • Once per battle, in your first Movement
phase, if there are any enemy PSYKER units in
your opponents army, until the end of the phase,
add 3" to the Move characteristic of models in
this unit. Each time a model in this unit makes
a melee attack against a PSYKER unit,
re-roll a wound roll of 1.
Passion • While an enemy PSYKER unit is
within 18" of this unit, this unit
cannot perform any actions.
Card Comments