Abracadabrus
20 charges, 1.5 cubic feet inside, magically cool
and dry inside. Use an action to touch the closed
empty chest while naming one or more
nonmagical objects worth a total of 1 gp or less.
This expends 1 charge, and the named objects
magically appear in the chest if they can fit.
Food and drink last 24 hours only. Gems and
precious metals last 1 minute only.
Regains 1d20 expended charges daily at dawn.
If the last charge is expended, roll a d20. On a 1,
the chest loses its magic.
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