Absorb Elements
Casting Time: 1 reaction, when you take acid, cold, fire,
lightning, or thunder damage - Range: Self -Components: S -
Duration: 1 round
You have resistance to the triggering damage type until the start
of your next turn. Also, the first time you hit with a melee attack
on your next turn, the target takes an extra 1d6 damage of the
triggering type, and the spell ends. At Higher Levels. When you
cast this spell using a spell slot of 2nd level or higher, the
extra damage increases by 1d6 for each slo
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