Absorb Elements
The spell captures incoming energy, storing it for your next melee
attack.
You have resistance to the triggering damage type until the start
of your next turn.
Also, the first time you hit with a melee attack on your next
turn,
the target takes an extra 1d6 damage of the triggering type, and
the spell ends.
using a spell slot of 2nd level or higher, damage increases by 1d6
for each slot level
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