Absorb Elements
Reaction, which you take when you take acid, cold, fire,
lightning, or thunder damage | Self | S | 1 round
The spell captures some of the incoming energy, You have
resistance to the triggering damage type until the start of
your next turn. Also, the first time you hit with a melee
attack on your next turn, the target takes an extra 1d6
damage of the triggering type, and the spell ends.
At Higher Levels. When you cast this spell using a spell
slot of 2nd level or higher, the extra
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