Ace, The 16th Doctor
{3}: Roll a D6, then Time Travel {x}, where {x} is the value of the
rolled D6.
{7}; Roll a D10, then destroy target creature with converted mana
value less than or equal to the value of the rolled D10.
{10}Roll a D20: 1-19, nothing happens. If a 20 is rolled, gain a
Luck token.
(Luck tokens allow you to re roll any dice with a favourable
outcome by adding 3 after the reroll.)
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