Acropolis, Hall of Learning
(This City starts with TWELVE defense counters. It can be
attacked and defended like a planeswalker. Whenever a creature
deals damage to it, remove that many defense counters. Once it has
no defense counters on it, the controller of the creature that last
attacked it gains control of it, and it regains its defense
counters.)
{w}{u}, {t}: Scry 2, then draw a card.
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