Adventurers' Rest
by on
Adventurers' Rest
by on

Adventurers' Rest
Adventurers' Rest

At the beginning of your upkeep, if you have a
full party, you gain 8 life. (Your party contains of
up to one each of Cleric, Rogue, Warrior, and
Wizard.)

{2}, Tap an untapped Cleric, Rogue, Warrior, or
Wizard you control: Draw a card.
_________________________________________
"Adventuring is rarely a simple work."
—Damara, scoutsmaster

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