Adventurers Safeguard
by on
Adventurers Safeguard
by on

Adventurers Safeguard

Target creature gains Hexproof until end of turn.
Journey Once. (Exile the top X cards of your library face up.Whenever a creature you control deals combat damage to an opponent, put a Journeyed card you own into your hand)

Love this card?

Support Comicrelief's creations
with a gift of Premium Membership!

Gift

Card Comments