Aerys II, the Mad King
by on
Aerys II, the Mad King
by on

Aerys II, the Mad King

Blood {u/r}({u/r}: This creature becomes an Aura
enchantment with enchant creature. Attach it
to target creature you control with Fire. Activate
this ability only if this card is a creature.)

At beggining of your upkeep, flip a coin. If you
win the flip, Aerys II deals 5 damage to all
creatures without flying. If you lose the flip, each
player discard their hands and draw three cards.
Madness {u/r}

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