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Aetherbane Dragon
Flying, Slip (At the end of any phase, if this creature is tapped, exile it. Return it to the battlefield under owners control at the start of your next turn)
When Aetherbane Dragon enters the battlefield, destroy all enchantments. Put a +1/+1 counter on this creature for each enchantment destroyed this way.
+1/+1 counters remain on this creature in exile.


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