Aetheric Ward
by on
Aetheric Ward
by on

Aetheric Ward

Until the end of the Turning Point, friendly TZEENTCH operatives have a 4+ invulnerable save.
"We will yet see if the winds of fate guide you. I
can stop bolter fire from piercing you, and chainswords from hacking you to pieces, but a mouse will always have a trap to die on."

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