Aetherquartz Reserve
•Heightened Reflexes: when it is picked to be the target of an
attack add 1 to save rolls until the
end of that phase.
•Heightened Senses: You can say that a unit will use this ability
when it is picked to shoot or fight add
1 to hit rolls for attacks until the end of that phase.
•Magical Boost: after it has attempted to cast a spell but before
any unbinding rolls are made for that spell
you can either add 1 to that casting roll or re-roll the spell
Card Comments