Aggregate Armor
Requires attunement. This armor has 2 charges. While wearing it,
you can use a bonus action to spend charges, giving it a bonus to
your AC for 1 minute. The bonus equals the number of charges you
spent. It regains 1d2 expended charges daily at dawn. When you
expend the last charge, roll a d20. On a 1, it becomes non-magical
armor.
If you expend all two charges at once, roll a d10. On a 1, the
armor overloads with energy. The creature wearing the armor takes
1d12 force damage.
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