Ahriman, Magister Primus
Vigilance, first strike, flash
At the beginning of your upkeep, draw an additional card and you
may play an additional land each turn
At the beginning of your end step, if you have fewer than five
cards in your hand, draw three cards
Psychic Fire: whenever this creature attacks, it
gains +2/+0 and double strike until end of turn and whenever this
creature blocks, it gains +0/+2 and deathtouch until end of turn.
Whenever this creature is dealt non-combat damage, subtract the
damage by
2 to a minimum
Card Comments